Monday, 7 April 2008

Fundamentals of interactive design

This brief requires an interactive design for a modern day spin of one of Aesop's Fables. The moral must be as clear as shown in the original Fable whilst incorporating a degree of interactivity into it. In other words the use controls what happens with multiple opportunities which will eventualy result in the same conclusion. The best way to go about this would be to design it like an early video although the user has less input. This is going to be rather difficult as it will require a decent level of design and scripting to make the brief worthwhile. I have decided to focus my aim on this brief to the scripting side as in previous projects throughout this year I have mainly aimed to make things look quality rather than venture into the more technical side of things.

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