If two heads are better than one... Imagine what we could do with six billion!!!
Friday, 13 February 2009
D&ad; Development Texturing in Maya
After creating a UV map of a building made in maya, I took an image of building an cut it out it to fit the map of the building. After applying this texture to the building map I decided to add windows by creating a second texture for the building map this time using white squares on a black background. This texture reflects the light giving a glass effect. The sky was created by making a polygon sphere with a HDR image of a cloudy sky texture applied, simples.
No comments:
Post a Comment