Friday, 13 February 2009

D&ad; Development Texturing in Maya

After creating a UV map of a building made in maya, I took an image of building an cut it out it to fit the map of the building. After applying this texture to the building map I decided to add windows by creating a second texture for the building map this time using white squares on a black background. This texture reflects the light giving a glass effect. The sky was created by making a polygon sphere with a HDR image of a cloudy sky texture applied, simples.



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