Thursday 12 March 2009

D&ad; Sound editing

When I first recieved the narrative sample, I was a little confused as to what I could do to resurect it. It was incredibly quiet with an echo and an extremely high pitch whistle over nearly every 's' word. I started by taking it into soundtrack pro to boost the volume intialy as logic struggled to increase the volume without loosing quality. As the sample had a lot of high end feedback I decided to only increase the low to mid frequencies. This enabled the production of a sound that was editable in logic pro.


No comments: